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	<title>Laboratory4.com &#187; music</title>
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		<title>Digital Media and Technology Trends for 2011</title>
		<link>http://www.laboratory4.com/2011/01/digital-media-and-technology-trends-for-2011/</link>
		<comments>http://www.laboratory4.com/2011/01/digital-media-and-technology-trends-for-2011/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 02:34:17 +0000</pubDate>
		<dc:creator>Jarrell Pair</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[Internet Television]]></category>
		<category><![CDATA[IPTV]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[web technology]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.laboratory4.com/?p=474</guid>
		<description><![CDATA[In 2010, we witnessed a number of important developments in the world of digital media and technology.  The iPad became the first commercially successful tablet, a new type of computer security threat appeared, and Facebook grew to over 500 million users, just to name a few.    As 2011 arrives, here are trends I will [...]]]></description>
			<content:encoded><![CDATA[<p>In 2010, we witnessed a number of important developments in the world of digital media and technology.  The iPad became the first commercially successful tablet, a <a href="http://en.wikipedia.org/wiki/Stuxnet">new type of computer security threat</a> appeared, and Facebook grew to <a href="http://www.facebook.com/press/info.php?statistics">over 500 million users</a>, just to name a few.    As 2011 arrives, here are trends I will be keeping an eye on.</p>
<ul>
<li><strong>Apps in the Living Room:</strong> An increasing number of <a href="http://www.televisionbroadcast.com/article/95394">televisions are connected to the internet</a>.   Many of these have pre-installed applications to access YouTube, Netflix, Pandora, and other popular services.  Internet connected television platforms from Boxee, Google, Yahoo,  LG, and others make it possible for viewers to install additional applications by browsing app directories or bookmarking TV optimized websites.   It is an open question of which &#8220;lean back&#8221; apps will prove popular with consumers.  In the next twelve months we will have a better idea of the types of apps that are right for living room versus those that are better suited for single users on a PC or mobile device.</li>
</ul>
<ul>
<li><strong>Further Definition of the New Music Industry</strong>: Overall, the music business will continue its ongoing process of consolidation.  The notion of owning music in the form of a CD or a digital download will continue to erode, particularly for Generation Y, being replaced by cloud driven subscription models.  Internet data driven charts such as those powered by <a title="BigChampagne's Ultimate Chart" href="http://www.ultimatechart.com/">BigChampagne</a> and the <a title="MTV Music Meter Powered by the Echonest" href="http://www.mtvmusicmeter.com/">Echonest</a> will rise in influence as sales and airplay based charts lose relevance.  Many of my thoughts are echoed in <a title="Hypebot Bobby Owsinski 2011 Predictions" href="http://www.hypebot.com/hypebot/2010/12/bobby-owsinski-realism-most-important-2011-trend.html">this Hypebot interview</a> with <a title="Music 3.0 on Amazon" href="http://www.amazon.com/gp/product/1423474015?ie=UTF8&amp;tag=bobbowsi-20&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=1423474015">Music 3.0</a> author <a title="Bobby Owsinski Official Website" href="http://bobbyowsinski.com/Bobby_Owsinski_-_books_for_your_band,_studio_and_recording.html">Bobby Owsinski</a>.</li>
</ul>
<ul>
<li><strong>Interactive Retail:</strong> In 2010, shoppers used smartphones to <a href="http://www.usatoday.com/money/industries/retail/2010-12-10-mobileshopping10_CV_N.htm">compare prices, earn coupons, and even make purchases</a>.  This trend was encouraged by services like <a title="Foursquare Business" href="http://foursquare.com/businesses/">Foursquare</a>, <a href="http://www.scvngr.com/">SCVNGR</a>, and the use of <a href="http://en.wikipedia.org/wiki/QR_Code">QR Codes</a>, <a href="http://www.laboratory4.com/2009/03/microsoft-tag-hyperlinks-in-the-real-world/">Microsoft Tag</a>, and other visual barcode systems.  As smartphone ownership continues to increase in 2011, marketers and advertisers will further use these technologies to bring new levels of interactivity to the retail experience.  We can expect  more companies to offer custom applications similar to  <a title="Happy Star Rewards Mobile App" href="http://www.crunchgear.com/2010/12/27/carls-jr-and-hardees-lead-the-way-in-interactive-iphone-check-in-social-rewards/">this one from the Carl&#8217;s Jr. and Hardee&#8217;s restaurant chain</a>.</li>
</ul>
<ul>
<li><strong>More Tablets: </strong>By all accounts, the <a title="iPad 95 percent market share" href="http://arstechnica.com/apple/news/2010/11/ipad-owns-95-of-tablet-market-android-to-gnaw-market-share-away.ars">iPad was an enormous success</a>.  This year <a href="http://www.productusp.com/top-6-android-tablets-coming-in-2011.html">more Android based tablets</a> are expected to be released along with ones  from <a href="http://news.cnet.com/8301-13579_3-20022324-37.html">Blackberry</a> and <a href="http://www.engadget.com/2010/08/19/hp-confirms-webos-tablet-for-early-2011/">Palm</a>.  With a new iPad being released this year, competing tablets must be aggressively priced and provide compelling app offerings to gain significant market share.</li>
</ul>
<ul>
<li><strong>3D Backlash: </strong>3D was heavily pushed by the film and consumer electronics industries this past year.  There was an <a href="http://screenrant.com/3d-movies-green-lantern-sucker-punch-alien-prequel-pauly-48813/">over abundance of 3D film releases in 2010</a>, and a number exhibited <a href="http://www.salon.com/entertainment/movies/film_salon/2010/07/02/3d_last_airbender">poorly implemented stereoscopic effects</a>.  Consequently, movie goers will be more reluctant to pay extra to see a film in 3D.   Though 3D capable televisions were touted to consumers, there is a <a href="http://economictimes.indiatimes.com/news/news-by-industry/cons-products/electronics/Enter-3D-TV-But-sorry-only-2D-content-available/articleshow/5660635.cms">lack of 3D content</a> for these devices.  Unless the content availability issue is resolved, 3D television will be of interest to only the very early adopters.</li>
</ul>
<ul>
<li><strong>Kinect Hacks: </strong> For years, researchers have utilized computer vision to build gesture based interfaces.  An excellent example is seen in the M.I.T. Media Lab&#8217;s <a title="M.I.T. Media Lab Smart Rooms" href="http://vismod.media.mit.edu/vismod/demos/smartroom/">Smart Rooms</a> projects in the 1990&#8242;s.  Depth sensing cameras could <a href="http://www.joystiq.com/2010/10/25/first-kinect-prototype-cost-microsoft-30-000/">cost in the $30,000 range</a>, a price which prevented many developers from exploring this area of interface design.  The <a title="How Does the Kinect Work?" href="http://www.wired.com/gadgetlab/2010/11/tonights-release-xbox-kinect-how-does-it-work/all/1">Microsoft Kinect</a> is an amazing piece of hardware in that it provides a highly functional depth sensing camera system for only $150.00.  Realizing its potential, hobbyists and researchers have quickly built up a <a href="http://www.kinecthacks.net/">thriving Kinect hacking community</a> in similar fashion to what occurred with the release of the <a title="Wii Hacks" href="http://wiihacks.net/">Wii</a>.  With <a title="OpenNI" href="http://www.engadget.com/2010/12/15/primesenses-openni-provides-the-best-kinect-drivers-yet-from-s/">open source efforts</a> now springing up to support the Kinect, this community will continue to thrive and innovate in 2011.  Their work will hopefully inspire and guide the design of <a href="http://gamesalfresco.com/2010/12/21/10-awesome-ways-to-use-kinect-for-augmented-reality/">innovative gesture driven games and applications</a> for the mass market.</li>
</ul>
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		<title>Enabling Interactive Concert Experiences With Smartphones</title>
		<link>http://www.laboratory4.com/2010/04/enabling-interactive-concert-experiences-with-smartphones/</link>
		<comments>http://www.laboratory4.com/2010/04/enabling-interactive-concert-experiences-with-smartphones/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 06:00:32 +0000</pubDate>
		<dc:creator>Jarrell Pair</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[concerts]]></category>
		<category><![CDATA[eyebeam]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[plastikman]]></category>
		<category><![CDATA[revenue]]></category>
		<category><![CDATA[Richie Hawtin]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[SYNK]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[tickets]]></category>

		<guid isPermaLink="false">http://laboratory4.com/?p=398</guid>
		<description><![CDATA[During any concert today, fans are actively using their mobile devices. They are taking photos and videos, sending text messages, posting tweets, and updating their Facebook status.
Using mobile apps like those from Ustream and Qik, a few are even live streaming the show.  Taking note of this behavior, a compelling opportunity exists to use [...]]]></description>
			<content:encoded><![CDATA[<p>During any concert today, fans are actively using their mobile devices. They are taking photos and videos, sending text messages, posting tweets, and updating their Facebook status.</p>
<p>Using mobile apps like those from <a href="http://www.ustream.tv/mobile">Ustream</a> and <a href="http://qik.com/">Qik</a>, a few are even live streaming the show.  Taking note of this behavior, a compelling opportunity exists to use these devices to create opportunities for fans to interact with the on stage artist and become participants in the performance.</p>
<p>One of the most ambitious efforts in this area is being led by techno DJ and producer <a href="http://en.wikipedia.org/wiki/Richie_Hawtin">Richie Hawtin</a>.  An established music technology innovator, Hawtin gained attention in recent years for <a href="http://www.electronicbeats.net/News/Music/Richie-Hawtin-pioneers-Twitter-DJ">tweeting his DJ sets</a>. As part of his current tour performing as his alter ego, <a href="http://www.plastikman.com/">Plastikman</a>, he and his collaborators have released the &#8220;<a href="http://itunes.apple.com/us/app/synk/id354695489?mt=8">SYNK</a>&#8221; application for the iPhone and the iPod Touch. <span id="more-398"></span></p>
<p>During performances audience members can use the app to see real time data from percussion gear, live video from an on stage perspective, and the application will synchronize phone visuals with activity on the stage LED wall.  More details on the app can be found <a href="http://hexler.net/software/synk">here</a>.</p>
<p>Here&#8217;s video of the &#8220;Synkotik&#8221; mode of the app.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/luuFhoWIiC4&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/luuFhoWIiC4&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iQ7OSg5Ddic&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/iQ7OSg5Ddic&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In this <a href="http://blogs.laweekly.com/westcoastsound/coachella/coachella-qa-dj-richie-hawtin/">LA Weekly Coachella interview</a>, Richie Hawtin describes the motivation for integrating SYNK into his performance.</p>
<blockquote><p>&#8220;I think a great concert experience is when unexpected things happen and when people come together to experience something that goes beyond music. The idea was to throw something into the mix that would heighten that experience. With the app we&#8217;re able to send people messages, we&#8217;re able to actually synchronize things that are happening on stage with the iPhone apps, we&#8217;re even actually allowing people to actually have access to my set-up, you know, triggering sounds. So everyone talks about technology democratizing everything. With our app we will actually blur the lines between the performer and the audience, actually forcing questions of, who is the performer, who is being in control, It is an experiment.&#8221;</p></blockquote>
<p>In addition to the work of Hawtin and his collaborators, it should be noted that there are other efforts in this area, such as Eyebeam&#8217;s <a href="http://www.eyebeam.org/projects/open-video-sync">Open Video Sync</a> project.  It aims to create an open source codebase which will allow multiple iPhones to synchronously playback video using Bluetooth or Wifi transmitted timecode.</p>
<p>Using smartphones apps for interactive concerts is a concept that is still in its infancy.  It is clearly a powerful avenue for tech savvy artists to push the boundaries of live performance.   Furthermore, by creating a way for audiences to participate in the performance, fans are given an additional incentive to buy tickets, an opportunity which cannot be overlooked in today&#8217;s music industry where artists are increasingly dependent upon live show revenues.</p>
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		<title>Improving Music Search With Machine Learning</title>
		<link>http://www.laboratory4.com/2009/09/improving-music-search-with-machine-learning/</link>
		<comments>http://www.laboratory4.com/2009/09/improving-music-search-with-machine-learning/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 04:00:16 +0000</pubDate>
		<dc:creator>Jarrell Pair</dc:creator>
				<category><![CDATA[music]]></category>
		<category><![CDATA[audition]]></category>
		<category><![CDATA[digital signal processing]]></category>
		<category><![CDATA[discovery]]></category>
		<category><![CDATA[ICASSP]]></category>
		<category><![CDATA[machine learning]]></category>
		<category><![CDATA[search]]></category>
		<category><![CDATA[UCSD]]></category>

		<guid isPermaLink="false">http://laboratory4.com/?p=166</guid>
		<description><![CDATA[Popular music search and discovery systems such as Pandora and Last.fm rely primarily upon human entered annotations to properly classify songs for search retrieval.  Though effective, human centric approaches to music classification are labor intensive and the recommendations that can be generated are limited in scope. For instance, a person must know the name of [...]]]></description>
			<content:encoded><![CDATA[<p>Popular music search and discovery systems such as <a href="http://blog.pandora.com/pandora/archives/2009/05/how_pandoras_mu.html">Pandora</a> and <a href="http://www.last.fm/">Last.fm</a> rely primarily upon human entered annotations to properly classify songs for search retrieval.  Though effective, human centric approaches to music classification are labor intensive and the recommendations that can be generated are limited in scope. For instance, a person must know the name of a particular artist or track in order to receive a recommendation. This situation is not a problem for music fans and aficionados, but it tends to limit the discovery possibilities for casual listeners who may not know a wide variety of artists and track names.</p>
<p>Researchers at the <a href="http://cosmal.ucsd.edu/cal/">University of California San Diego Computer Audition Lab</a> have developed a system that could address this problem by allowing people to find music using descriptive words rather than artist names and song titles.  For instance, a person could enter the words &#8220;high energy guitars&#8221; or &#8220;romantic vocals&#8221; and then receive a list of tracks that match that description.</p>
<p>The USCD system is capable of ingesting songs and automatically tagging them with annotation data without human intervention.  To provide accurate results, the system must first be taught to hear music and describe it using natural language.  The training process uses digital signal processing and machine learning algorithms to expose the system to a broad array of music along with the words people use to describe it.  For example, to be able to accurately identify music that is referred to as &#8220;driving rock&#8221;, the system must analyze a large number of driving rock songs and then identify signal patterns that make that particular style of song unique.</p>
<p>The researchers have been gathering training data through <a href="http://en.wikipedia.org/wiki/Crowdsourcing">crowdsourcing</a> using an innovative Facebook game called &#8220;<a href="http://www.facebook.com/apps/application.php?id=8496932537">Herd-It</a>&#8220;.  In this game, users are played a song snippet and asked to associate descriptive words and phrases with it.  Users earn points based on how well their answers match those of previous players.  Here&#8217;s a video describing the game.</p>
<p><embed src="http://flashvs-jsoe.ucsd.edu/player/player.swf" height="300" width="450" allowscriptaccess="always" allowfullscreen="true" flashvars="file=2009/04/facebook april 2009 launch 4.mp4&#038;streamer=rtmp://flashvs-jsoe.ucsd.edu/vod&#038;skin=http://flashvs-jsoe.ucsd.edu/player/skins/snel.swf&#038;logo=http://flashvs-jsoe.ucsd.edu/player/logos/jacobsLogo.png&#038;plugins=viral-1&#038;viral.functions=link&#038;link=http://www.jacobsschool.ucsd.edu/news/news_video/play.sfe?id=28"></embed></p>
<p>The research group&#8217;s latest work in improving automatic music analysis was recently presented at the 2009 IEEE International Conference on Acoustics, Speech, and Signal Processing (<a href="http://www.icassp09.com/">ICASSP</a>) in the paper &#8220;<a href="http://www.icassp09.com/">Dynamic Texture Models of Music</a>,” by Luke Barrington, Antoni Chan, and Gert Lanckriet.</p>
<p>With the continuing decline of the radio DJ as taste maker, web based music search and discovery tools will become increasingly important.  With further development, machine learning driven music search systems such as this one could provide an intuitive and compelling method for listeners to find music they will enjoy.</p>
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		<title>Live Concerts in Your Hand: Big Boi and Blink-182 in Augmented Reality</title>
		<link>http://www.laboratory4.com/2009/07/live-concerts-in-your-hand-big-boi-and-blink-182-in-augmented-reality/</link>
		<comments>http://www.laboratory4.com/2009/07/live-concerts-in-your-hand-big-boi-and-blink-182-in-augmented-reality/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 00:40:15 +0000</pubDate>
		<dc:creator>Jarrell Pair</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Big Boi]]></category>
		<category><![CDATA[Blink 182]]></category>
		<category><![CDATA[Doritos]]></category>
		<category><![CDATA[Doritos Late Night]]></category>
		<category><![CDATA[doritoslatenight.com]]></category>
		<category><![CDATA[Duran Duran]]></category>
		<category><![CDATA[FLARtoolkit]]></category>
		<category><![CDATA[Flash Augmented Reality Toolkit]]></category>
		<category><![CDATA[Hiro Kato]]></category>
		<category><![CDATA[Hirokazu Kato]]></category>
		<category><![CDATA[Human Interface Technology Lab]]></category>
		<category><![CDATA[Mark Billinghurst]]></category>

		<guid isPermaLink="false">http://laboratory4.com/?p=122</guid>
		<description><![CDATA[Recently, Doritos began an innovative campaign, Doritos Late Night, in which you can use a webcam and a bag of chips to see a concert appear in your hands.  Bags of Doritos have been printed with a computer vision tracking marker which the webcam detects and uses to render a pre-recorded 3D concert.  [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, Doritos began an innovative campaign, <a href="http://doritoslatenight.com">Doritos Late Night</a>, in which you can use a webcam and a bag of chips to see a concert appear in your hands.  Bags of Doritos have been printed with a computer vision tracking marker which the webcam detects and uses to render a pre-recorded 3D concert.  To see the 3D concert, you must first purchase a bag of Doritos printed with the marker.  Next, you plug in your webcam, visit <a href="http://doritoslatenight.com">doritoslatenight.com </a> and hold the bag in front of the camera.  You can choose to see concerts from either <a href="http://en.wikipedia.org/wiki/Big_Boi">Big Boi</a> or <a href="http://en.wikipedia.org/wiki/Blink_182">Blink-182</a>.  The site was developed using the <a href="http://www.libspark.org/wiki/saqoosha/FLARToolKit/en">Flash AR Toolkit (FLARToolkit)</a>.  </p>
<p>Here are video captures of the performances.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mfSLcvt7nSY&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_profilepage&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/mfSLcvt7nSY&#038;rel=0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_profilepage&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ep1WksdKcIQ&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ep1WksdKcIQ&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This promotion is an excellent example of using innovative technology and engaging content to capture audience attention.  Simultaneously, it provides a unique avenue for artists to promote their music and live shows.  </p>
<p><a href="http://en.wikipedia.org/wiki/Augmented_reality">Augmented reality (AR)</a> is a technology that has been around for quite a while, primarily in the academic and research domains.  Recently, its mainstream presence has increased due to the development of the Flash version of the Augmented Reality Toolkit <a href="http://www.libspark.org/wiki/saqoosha/FLARToolKit/en"> (FLARToolkit)</a>.  The <a href="http://www.hitl.washington.edu/artoolkit/">ARToolkit</a> was developed by <a href="http://www.hitlabnz.org/wiki/Hirokazu_Kato_visit">Dr. Hirokazu Kato</a> with <a href="http://www.hitlabnz.org/wiki/Mark_Billinghurst">Dr. Mark Billinghurst</a> at the University of Washington&#8217;s <a href="http://www.hitl.washington.edu/">Human Interface Technology Lab (HITLAB)</a> over ten years ago.  </p>
<p>In 2000-2001, I led a team which modified the original C based <a href="http://www.hitl.washington.edu/artoolkit/">ARToolkit</a> to work on 3D accelerated desktop Windows PC&#8217;s.  We used the toolkit to develop interactive augmented reality projections for the band <a href="http://www.duranduran.com">Duran Duran&#8217;s</a> live concert tour. Here&#8217;s a video of ARToolkit effects that we used in the live shows.  </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZG9g4qz9yoA&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZG9g4qz9yoA&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The project was documented in this presentation at the 2002 Augmented Reality Toolkit Workshop:</p>
<p><a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?tp=&#038;arnumber=1107010">Jarrell Pair, Jeff Wilson, Jeff Chastine, Maribeth Gandy. &#8220;The Duran Duran Project: The Augmented Reality Toolkit in Live Performance&#8221;. The First IEEE International Augmented Reality Toolkit Workshop, 2002.</a> <a href="http://laboratory4.com/wp-content/uploads/2009/07/DuranDuranaugmentedreality_ART02.pdf">Download PDF</a></p>
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		<title>Mobile Personal Broadcasting: Ustream.tv, Qik, Kyte, Flixwagon</title>
		<link>http://www.laboratory4.com/2009/03/mobile-personal-broadcasting-ustreamtv-qik-kyte-flixwagon/</link>
		<comments>http://www.laboratory4.com/2009/03/mobile-personal-broadcasting-ustreamtv-qik-kyte-flixwagon/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 21:00:12 +0000</pubDate>
		<dc:creator>Jarrell Pair</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Flixwagon]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Kyte]]></category>
		<category><![CDATA[Lil Wayne]]></category>
		<category><![CDATA[Nokia s60]]></category>
		<category><![CDATA[Qik]]></category>
		<category><![CDATA[Soulja Boy]]></category>
		<category><![CDATA[Ustream.tv]]></category>

		<guid isPermaLink="false">http://laboratory4.com/?p=90</guid>
		<description><![CDATA[In 2007, the phenomenon of Justin.tv thrust the notion of personal live broadcasting into mainstream internet culture.  Anyone with an internet connection and a USB webcam now has a plethora of options for live broadcasting with sites such as Stickam, Justin.tv, and others. In the mobile arena, Qik, Kyte, and Flixwagon have released applications allowing [...]]]></description>
			<content:encoded><![CDATA[<p>In 2007, the phenomenon of <a href="http://en.wikipedia.org/wiki/Justin.tv">Justin.tv</a> thrust the notion of personal live broadcasting into mainstream internet culture.  Anyone with an internet connection and a USB webcam now has a plethora of options for live broadcasting with sites such as <a href="http://www.stickam.com/">Stickam</a>, <a href="http://www.justin.tv">Justin.tv</a>, and others. In the mobile arena, <a href="http://www.qik.com">Qik</a>, <a href="http://www.kyte.com">Kyte</a>, and <a href="http://www.flixwagon.com">Flixwagon</a> have released applications allowing users to live stream from smartphones.  This week, another player emerged with <a href="http://www.ustream.tv/mobile">Ustream.tv</a> releasing their mobile broadcasting platform which combines live video streaming with GPS mapping, voting, and live chat.  Currently, the <a href="http://www.s60.com/life/s60phones/browseDevices.do?edition=THIRD_EDITION&amp;region=&amp;manufacturer=Nokia&amp;sortBy=MANUFACTURER_AND_DATE">Nokia S60 series</a> phones are the preferred hardware devices since Apple has been reluctant to approve live video streaming applications for the iphone.  However, Qik, Ustream.tv, and Flixwagon do provide applications for jailbroken iphones.</p>
<p>Now that it&#8217;s possible, what will be the breakthrough applications for mobile live broadcasting?   I think the answer may lie in looking at the trend of celebrities using <a href="http://www.twitter.com">Twitter</a>.  Twitter is popular with stars because it is simple and easy to maintain.  It can be almost spontaneously updated unlike a traditional blog or personal website.  Celebrities can easily enhance this fan communication channel using Ustream.tv, Qik, Kyte, or Flixwagon.  In particular, mobile broadcasting could be appealing to touring musicians who rarely have an opportunity to sit at a computer and send a well composed personal blog post. Rapper <a href="http://mashable.com/2009/02/23/kyte-iphone-app-framework/">Soulja Boy</a> has been an early adopter in this area by using Kyte&#8217;s mobile platform to keep his fans in the loop.  In a similar fashion, Lil Wayne is set to begin using Ustream.tv&#8217;s mobile application.  Mobile broadcasting is clearly a concept to keep an eye on over the next year.</p>
<p>Here&#8217;s Ustream.tv&#8217;s mobile demo video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="otv_o_707489" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="flashvars" value="viewcount=true&amp;autoplay=false&amp;brand=embed&amp;" /><param name="src" value="http://www.ustream.tv/flash/video/1214798" /><embed id="otv_o_707489" type="application/x-shockwave-flash" width="400" height="320" src="http://www.ustream.tv/flash/video/1214798" allowscriptaccess="always" allowfullscreen="true" flashvars="viewcount=true&amp;autoplay=false&amp;brand=embed&amp;" wmode="transparent"></embed></object></p>
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		<title>Microsoft Tag: Hyperlinks in the Real World</title>
		<link>http://www.laboratory4.com/2009/03/microsoft-tag-hyperlinks-in-the-real-world/</link>
		<comments>http://www.laboratory4.com/2009/03/microsoft-tag-hyperlinks-in-the-real-world/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 04:28:44 +0000</pubDate>
		<dc:creator>Jarrell Pair</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[computer vision]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://laboratory4.com/?p=53</guid>
		<description><![CDATA[Microsoft Research has developed an excellent system for creating mobile readable tags which encode URL&#8217;s.  Called Microsoft Tag, it can function as an interesting alternative to short codes.  The technology and its applications are explained in this video.

Microsoft Tag has recently become publicly available at http://tag.microsoft.com/.  Visit http://gettag.mobi/ to obtain a reader for most camera [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://research.microsoft.com/">Microsoft Research</a> has developed an excellent system for creating mobile readable tags which encode URL&#8217;s.  Called Microsoft Tag, it can function as an interesting alternative to short codes.  The technology and its applications are explained in this video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="295" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/m7FZp7TjDtY&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="295" src="http://www.youtube.com/v/m7FZp7TjDtY&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Microsoft Tag has recently become publicly available at <a href="http://tag.microsoft.com/">http://tag.microsoft.com/</a>.  Visit <a href="http://gettag.mobi/">http://gettag.mobi/</a> to obtain a reader for most camera equipped smart phones.  Potential applications for media distribution, promotion, and advertising are vast.  For example, a band could enhance their show flyers with tags linking to online ticket offers and guest lists.  A couple of years ago I experimented with <a href="http://www.semacode.com">Semacode</a>, a similar technology, to develop demos showing how tags could be used to distribute music videos and film trailers.</p>
<p><a href="http://www.jarrellpair.com/distributing-mobile-media-with-visual-tags/">Demo 1: Music Video Distribution With Visual Tags</a></p>
<p><a href="http://www.jarrellpair.com/film-trailer-distribution-with-visual-tags/">Demo 2: Film Trailer Distribution With Visual Tags</a></p>
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